[GRASS_FX]
; Spawning areas
GRASS_MATERIALS =            ; list of materials to spawn grass on top of
GRASS_MESHES = 1GASS_A,1GRASS_0,1GRASS_12,1GRASS_A2            ; same for meshes
OCCLUDING_MATERIALS =        ; list of occluding materials: for example, road mesh covering grass mesh, adding road material here would stop grass from showing through the road
OCCLUDING_MESHES =           ; same for meshes
OCCLUDING_MATERIALS_ALPHA =  ; list of smoothly occluding materials: imagine a piece of grass and a piece of sand on top, smoothly blending out showing grass, add sand material here for transition to work nicely
ORIGINAL_GRASS_MATERIALS =   ; list original grass materials to hide them if Grass FX is active